

My point is, isnt it better to think of something that will give you the schematic for vehicles at a determinated level or objective? Because right now the end game for the mod is getting vehicles (bough an auger but without handlebars im stuck. Last thing, day 20 i didnt find get a mini bike (damn i dint even find a bicicle because i dont have found a handlebar so.) or motorcycle, by day 20 i had 45k coins and bough a car, then by day 30 i bough a buggy for 65k (?!). For example, i follow a spanish youtuber Buck Fernandez and he started a series with the mod, wanna bet he will leave it next week when he realizes that the progression is stupid slow and he has to grind everything in a house? Last episode (yesterday) he was complaining someone told him that he had to grind everything he finds (thats the idea of the biggg backpack) and he said that doesnt makes sense, to do a 45min episode grinding couchs to get nails and so on because people wont see the videos, and he is spot on.

SO for me the mod and the general idea is very enginous, suited for pve servers and even PVP, you really need to grind a lot, but you need to spend sometime around this and give some love to the ratios. lame (will do CM and award the 20 instantly).

20 units take around 600min (10h)!!!!!!!!! you are crazy!!!! and i did start this wipe with 200% loot so i get double the amount of junk and after 50 days i get 20 units. Example: Frost Bites (the med thing that reduce damage suffered, important for hardest difficulty level) took me until day 55 to find, i did the schematic and. This second time i deactivated the weight thing, so i have a huge backpack which suits the griding style of the mod, so KUDOS to the main problem of this mod isnt the grinding and the stupid amount of resources we need to craft something (with that backpack, i dont mind), the BIGGEST issue with the mod is the crafting time. 2nd time im playing this mod in a19 and its a love hate relation.
